Koei Tecmo’s Omega Force – the team behind the mega-successful Warriors franchise – must have realized what a big issue this really is. New players either need another experienced player to act as their guide into the world, explaining all of the complexities of the systems, or they need a bullheaded determination to stick with one of the games until they figure everything out. Almost every game playing friend I have bounces off of Monster Hunter titles because they are so difficult to get into, leaving me playing with a bunch of randoms from overseas. While I do love the Monster Hunter franchise, one of my primary gripes about it over the years has been that the onboarding is incredibly obtuse. But how to differentiate your new monster hunting game from a property literally called “Monster Hunter”? In the case of Wild Hearts, the answer to that question seems to be “simplify the gameplay, make things more accessible, and get a little weird.” It is not surprising that other companies would give the genre a second look after the raging success of those two games, and it would seem like the monster hunting pie would be big enough for some other developers to cut themselves a piece. Monster Hunter, once a niche franchise, has blown up into the mainstream in a big way with the release of the last two titles, Monster Hunter World and Monster Hunter Rise. In fact, Monster Hunter pretty much invented the genre, and outside of Dauntless, there have been very few games that have even attempted similar gameplay mechanics. Capcom has been ruling the monster hunting roost for years now with its venerated franchise, and any newcomers to the genre will have to be prepared to face down the current champion. While Wild Hearts, the new hunting game that has been made in collaboration between gaming titans Electronic Arts and Koei Tecmo, certainly has its own feel and flavor, there is simply no getting around comparing Wild Hearts to Capcom’s Monster Hunter.
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